(Michael Chinen)

AR/VR 3D Audio editors in 2024

mchinen

I’m curious what the ideal 3D audio editing interface for casual editing/playback would be like in VR or AR. ‘3D audio editors’ might not be the right term here. There are a few companies including one I ran into recently called Sound Particles in Leiria, Portugal that produce professional audio editors for post-production, including cinematic rendering of battle scenes and the like where spatial audio is important, and capturing the 3d scene is key. 3D scene management (tracking the position of the camera and all of the entities) is the core of game engines and CGI.

I’m actually interested something else: audio editing in a VR (or AR) context, where you want to mix some tracks, or edit a podcast, or do typical things you’d do in a 2d audio editor like audacity, where scene and entity locations aren’t the primary concern. I wasn’t aware of this kind of editor, but I bet something exists, either in FOSS, commericial apps, and if not, definitely in academic research. So here’s what I found.

Before I dive in, here are my relatively naive thoughts on possible VR applications in the editor domain. I’ve developed a few audio editors, including being part of the audacity team (2008-2012) and making an audio editor on iOS called Voicer that I retired a few years ago. But I haven’t been very close to editor development for a while.

Here’s what I found:

So I didn’t do a lot of research, but I promised myself to do enough to make a hot take post in a day. I feel like there isn’t much, probably due to lack of demand and a history of audio editing progress being relatively incremental, but that also means it’s possible to do something fun in the space, even if being useful still seems like it would take some time to dial in. So there you go. Please let me know if you know of any interesting editors, applications, or research in the area.

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