(Michael Chinen)

Author: mchinen

Namespacing a framework in objective-c, @compatibility_alias, and #defines

Shakespeare said something about roses and names smelling nice, but if you’re Outkast you know that sometimes, roses really smell like poo. Additionally, if you’re a programmer, you sometimes need to get another set of better spelling roses to set the world right. Far-fetched metaphors aside, namespacing issues come up less than I would expect. […]

Mac Dictionary Services API Tease

I am a big fan of Dictionary.app. It’s pretty handy for English, but what makes it really shine is that it has a zomg-amazing Japanese dict called Daijisen. What’s more, with 10.8 Apple threw in German, French, Spanish, and Chinese dictionaries as well. However, after getting used to the app, while still using it, I […]

Surreal Warp Nightmare – BaconGameJam 05

BaconGameJam is one of several game jam/rapid development challenges like Ludum Dare and One Game a Month. The last jam took place over the weekend. The theme of “Lights Out” was announced friday night, and teams had 48 hours to design and implement a complete game. I signed up as a team after finding team […]

XCode: Dealing with “Could not inspect the application package” error

After setting up a new cocos2d-x project and having run successfully, after some minor changes I hit this weird error that had only a few hits in google, with no clear solution. To fix it I did the following things. I don’t know which one is the right solution. 1. There was a mostly unhelpful […]

Cocos2D-X: Creating an iOS/android dual-platform project

I develop iOS apps. However, the first smartphone I had was an android device. I like open-source projects and bought it over the iPhone for idealogical reasons more than anything else. As a user, the android experience was okay, although iOS clearly had the apps and the polish. But when it came down to actually […]

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