After setting up a new cocos2d-x project and having run successfully, after some minor changes I hit this weird error that had only a few hits in google, with no clear solution. To fix it I did the following things. I don’t know which one is the right solution. 1. There was a mostly unhelpful […]
XCode 4 had a lot of changes over 3.x. Some seemed kinda okay, others seemed horrible. When it came out I did… absolutely nothing, for as long as possible and held on to the 3.x version as long as it was possible to do so. Since I had to switch to the iTunes-ized Xcode 4, […]
I like guake as my terminal because I can full screen and half screen prettier than the gnome terminal (I can hide the tabs too). One part that is important for prettiness is transparency. Some will say that this is just eye candy, but it helps me to monitor chatrooms while I program in full […]
I recently implemented dynamic loading-unloading of audio buffers so I could do real time effects/recording with unlimited lengths on my app. (The core data stuff wouldn’t cut it). It was working well, except that my save functions got all screwed up and ended up sounding all glitchy and out of order like some kind of […]
I recently implemented encoding to AAC from raw PCM in memory (as opposed to from a file) using the extended audio file services, which have their calls prefixed with ExtAudioFile*. ExtAudioFile stuff basically wraps a converter with the standard AudioFile functionality. It was a bit hard to track down the correct documentation, but it’s not […]