Stability AI released Stable Cascade on GitHub this week. It’s very open, and allows not only inference on a number of tasks from text prompting to in-painting but also allows training and fine tuning. It’s a three stage diffusion model, and they also provide pretrained weights you can download. Here’s what I needed to do […]
What kind of art or entertainment would hypothetical artificial intelligence entities of the future find interesting? Would they want to make a certain type of art? Would they appreciate human art? Would they appreciate art made by humans explicitly for them? To be clear, this post is not about the art that Generative AI makes […]
I’m curious what the ideal 3D audio editing interface for casual editing/playback would be like in VR or AR. ‘3D audio editors’ might not be the right term here. There are a few companies including one I ran into recently called Sound Particles in Leiria, Portugal that produce professional audio editors for post-production, including cinematic […]
I’ve been re-watching AMC’s epic series Halt and Catch Fire. As a historical drama covering computer and internet developments and an seizing opportunity with ambition in the 70s to the 90s, it was nostalgic and motivating to watch when it came out in 2014. It never really got that popular. It was sort of scoped […]
Conditional probability, P(X|Y), gives the probability of x given y, as opposed to the unconditional probability P(X). Conditional entropy, H(X|Y), measures the uncertainty in x as opposed to unconditional entropy H(X). It follows from information theory that H(X|Y) <= H(X), or in other words ‘entropy only goes down (or stays the same) when conditioning on […]