The Fourier transform allows one to take a time domain signal and turn it into frequencies with no loss of information. It’s still at the front end of the vast majority of speech and audio ML systems, despite some pressure from learned kernels like TasNet. The complexity of the fast fourier transform is N log […]
Writing a game with an engine is a special experience the first few times. At the core of the engine is some kind of loop. The loop is usually over a fixed time interval, but it can also be per event. The frequency of the loop doesn’t have to match the screen rendering frequency. It […]
Stability AI released Stable Cascade on GitHub this week. It’s very open, and allows not only inference on a number of tasks from text prompting to in-painting but also allows training and fine tuning. It’s a three stage diffusion model, and they also provide pretrained weights you can download. Here’s what I needed to do […]
What kind of art or entertainment would hypothetical artificial intelligence entities of the future find interesting? Would they want to make a certain type of art? Would they appreciate human art? Would they appreciate art made by humans explicitly for them? To be clear, this post is not about the art that Generative AI makes […]
I’m curious what the ideal 3D audio editing interface for casual editing/playback would be like in VR or AR. ‘3D audio editors’ might not be the right term here. There are a few companies including one I ran into recently called Sound Particles in Leiria, Portugal that produce professional audio editors for post-production, including cinematic […]