(Michael Chinen)

Category: Uncategorized

Cocos2D-X: Creating an iOS/android dual-platform project

I develop iOS apps. However, the first smartphone I had was an android device. I like open-source projects and bought it over the iPhone for idealogical reasons more than anything else. As a user, the android experience was okay, although iOS clearly had the apps and the polish. But when it came down to actually […]

1st year impressions of iOS game development

I moved to Japan in June to do iOS programming and game development. Not for a company or even a contract job. I just did it because I liked Japan and could see myself working there. There are other places that I like, but in the end Japan seemed the most attractive to me. I’m […]

iOS: encoding to AAC with the Extended Audio File Services gotchas

I recently implemented encoding to AAC from raw PCM in memory (as opposed to from a file) using the extended audio file services, which have their calls prefixed with ExtAudioFile*. ExtAudioFile stuff basically wraps a converter with the standard AudioFile functionality. It was a bit hard to track down the correct documentation, but it’s not […]

Asia Computer Music Project

This conference, organized by the Asia Computer Music Project, which has the aim to bring the communities of computer music from Asian countries, was held on Dec 16-18, 2010, making this post exactly a month tardy. The conference was held by Tokyo Denki University, organized by Naotoshi Osaka, under whom I studied in 2006. I […]

Berlin Japanese Music in Review

After almost exactly two years, I’m moving out of Berlin, back to Hawaii before my probable return to Japan. When I first got here I didn’t know a single person. I came here expecting to work at my academic affiliation, but perhaps because of the school’s financial problems or the change in management upon my […]

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