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Mac Dictionary Services API Tease
I am a big fan of Dictionary.app. It’s pretty handy for English, but what makes it really shine is that it has a zomg-amazing Japanese dict called Daijisen. What’s more, with 10.8 Apple threw in German, French, Spanish, and Chinese dictionaries as well. However, after getting used to the app, while still using it, I […]
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Surreal Warp Nightmare – BaconGameJam 05
BaconGameJam is one of several game jam/rapid development challenges like Ludum Dare and One Game a Month. The last jam took place over the weekend. The theme of “Lights Out” was announced friday night, and teams had 48 hours to design and implement a complete game. I signed up as a team after finding team […]
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XCode: Dealing with “Could not inspect the application package” error
After setting up a new cocos2d-x project and having run successfully, after some minor changes I hit this weird error that had only a few hits in google, with no clear solution. To fix it I did the following things. I don’t know which one is the right solution. 1. There was a mostly unhelpful […]
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Cocos2D-X: Creating an iOS/android dual-platform project
I develop iOS apps. However, the first smartphone I had was an android device. I like open-source projects and bought it over the iPhone for idealogical reasons more than anything else. As a user, the android experience was okay, although iOS clearly had the apps and the polish. But when it came down to actually […]
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XCode 4 with a networked drive: fixing ‘null character(s) ignored’ and ‘missing @end’ warnings
XCode 4 had a lot of changes over 3.x. Some seemed kinda okay, others seemed horrible. When it came out I did… absolutely nothing, for as long as possible and held on to the 3.x version as long as it was possible to do so. Since I had to switch to the iTunes-ized Xcode 4, […]